Crux Baseball

To the owner of a club that does not exist yet,

I’m building a baseball game, and it is far enough along to tell you about. Crux is a general-manager simulation played against other people. You take one club in a League; the rest belong to other owners, or to bots that never miss a deadline.

Every game is played pitch by pitch. Not a table of outcomes per plate appearance: a count, a decision to swing, a result, for every pitch of every game at every level of your system. Pitch counts and fatigue are real because they have to be.

You are the owner and the manager. There is no manager to hire. The lineups, the rotation, the bullpen roles and the hook are your standing instructions, and the engine runs them while you sleep. Above the dugout you run the whole organization: a farm system five levels deep, a payroll with a budget behind it, and scouts whose reports are only as good as what you paid for. You will never see a player’s true rating. Nobody does.

Leagues are asynchronous. The calendar advances a day at a time whether or not you have logged in. If a decision blocks the day, the game makes the minimum legal choice for you and tells you what it did. The League never waits for anyone, which is the only way a league of adults with jobs ever finishes a season.

There is no release date. The engine is built and seasons run end to end; I am playing long soak leagues and fixing what they surface. When there is something to try, the people on this list hear first, and they hear from me.

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